The cards
Every creature in the game, with cost, strength and ability. Filter by element and rarity, tap a card to see it up close.
112 cards
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FireCommon
Entry −1 to the weakest adjacent enemy. If it brings it to 0, +1 to itself.
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FireCommon
Entry −1 to the weakest diagonally adjacent enemy.
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FireCommon
Last Breath −1 to the strongest adjacent enemy.
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FireCommon
Entry −1 to all enemies in the same row.
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FireCommon
Predator Has +1 power when it assaults.
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FireRare★
Entry +1 to the Stone cards in your hand.
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FireRare
Last Breath −2 to all adjacent enemies.
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FireRare
Entry +1 to the Fire cards in your hand.
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FireCommon
Last Breath −2 to all adjacent creatures.
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FireCommon
Guardian Can't be assaulted.
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FireCommon
Entry −1 to itself.
Entry −1 to all adjacent enemies.
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FireRare
Entry −2 to the weakest adjacent enemy.
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FireEpic★
Entry Draw a card.
Entry −1 to the weakest adjacent enemy.
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FireRare
End of Turn −1 to the weakest adjacent enemy.
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FireRare
Predator Has +1 power when it assaults.
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FireEpic
Last Breath Returns to your hand with +2 power.
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FireEpic
Entry −1 to all enemies in the same row and column.
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FireRare
End of Turn −1 to all adjacent enemies.
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FireEpic
Entry −2 to all diagonally adjacent enemies.
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FireEpic
Entry −1 to all adjacent creatures.
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FireLegendary★
Entry −2 to all adjacent enemies.
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FireLegendary
Entry −3 to all enemies in the same row.
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FireLegendary
Entry Destroys the weakest adjacent enemy.
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WaterCommon
Entry −1 to all enemies to the left and right.
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WaterCommon
Entry −1 to the strongest adjacent enemy.
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WaterCommon
Last Breath −1 to all adjacent enemies.
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WaterCommon
Guardian Can't be assaulted.
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WaterCommon
Entry Pushes the enemy in the square above one square away (if there's no room behind it: −1).
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WaterCommon
Entry Pushes all enemies in the same row one square away (if there's no room behind it: −1).
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WaterRare
End of Turn +1 to itself.
End of Turn +1 to itself if it's on a rune stone.
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WaterRare★
Entry Pushes the weakest adjacent enemy one square away (if there's no room behind it: −1).
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WaterRare
Entry Swaps places with the strongest adjacent enemy.
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WaterCommon
Aura +2 to itself if it's on an edge.
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WaterCommon
Entry −1 to all enemies in the same column.
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WaterRare
Entry Pushes the strongest adjacent enemy one square away (if there's no room behind it: −1).
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WaterRare
Entry −1 to all adjacent enemies.
Entry Pushes all adjacent enemies one square away (if there's no room behind it: −1).
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WaterEpic
Entry −2 to the strongest adjacent enemy.
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WaterEpic★
Entry Draw a card.
Entry +1 to the Water cards in your hand.
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WaterLegendary
Entry Draw a card.
Entry +1 to the cards in your hand.
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WaterRare
Entry Draw a card.
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WaterRare
End of Turn −2 to the strongest adjacent enemy.
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WaterEpic
Entry −1 to all adjacent enemies.
Entry Pushes all adjacent enemies one square away (if there's no room behind it: −1).
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WaterEpic★
Entry Pushes the strongest adjacent enemy one square away (if there's no room behind it: −1).
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WaterEpic
Entry Pushes all adjacent enemies one square away (if there's no room behind it: −1).
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WaterEpic
Entry +1 to all your adjacent Water creatures.
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WaterLegendary
Entry −1 to all enemies on the board.
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WaterLegendary★
Aura +1 to all your Water creatures on the board.
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ForestCommon
End of Turn +1 to itself.
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ForestCommon
Aura +1 to all your creatures to the left and right.
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ForestCommon
Entry +1 to your weakest adjacent creature.
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ForestEpic
Entry +1 to the cards in your hand.
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ForestCommon
Aura +1 for each of your adjacent creatures.
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ForestCommon
Entry −2 to the enemy in the square above.
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ForestCommon
Guardian Can't be assaulted.
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ForestRare
Aura +2 to itself if it's in a corner.
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ForestRare
Entry +2 to your weakest adjacent creature.
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ForestRare
Entry Creates Sprout (power 1) in an empty adjacent square.
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ForestCommon
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ForestRare
Entry +1 to all your creatures in the same row.
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ForestRare
Aura +1 for each of your adjacent creatures.
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ForestEpic
Aura +1 to all your diagonally adjacent creatures.
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ForestCommon
Predator Has +1 power when it assaults.
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ForestRare
Aura +1 to all your creatures above and below.
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ForestEpic
Aura +1 to all your adjacent creatures.
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ForestEpic
Entry +1 to the Forest cards in your hand.
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ForestLegendary
Aura +1 to all your creatures in the same row and column.
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ForestLegendary
Entry Creates Sprout (power 1) in every empty adjacent square.
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ShadowCommon
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ShadowCommon
Predator Has +1 power when it assaults.
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ShadowCommon
Entry −1 to the enemy in the square above.
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ShadowCommon
Last Breath Returns to your hand.
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ShadowCommon
Last Breath −1 to all adjacent enemies.
Last Breath Returns to your hand.
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ShadowCommon
Entry −1 to all diagonally adjacent enemies.
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ShadowCommon
Guardian Can't be assaulted.
Last Breath Creates Little Skeleton (power 1) in an empty adjacent square.
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ShadowRare★
Entry Creates Little Skeleton (power 1) in an empty adjacent square.
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ShadowRare
Predator Has +1 power when it assaults.
Aura +1 for each of your adjacent Predator creatures.
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ShadowRare
Entry Steals 1 power from the strongest adjacent enemy.
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ShadowRare
Entry Swaps places with the weakest adjacent enemy.
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ShadowCommon
Entry +1 to all your adjacent Shadow creatures.
Last Breath −2 to the strongest adjacent enemy.
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ShadowRare
Predator Has +1 power when it assaults.
Entry −1 to the weakest adjacent enemy.
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ShadowEpic
Predator Has +1 power when it assaults.
End of Turn +1 to itself.
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ShadowEpic
Predator Has +1 power when it assaults.
Entry Steals 1 power from the strongest adjacent enemy.
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ShadowEpic★
End of Turn +1 to your weakest adjacent creature.
Last Breath +1 to all your adjacent creatures.
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ShadowRare
Entry +1 to all your adjacent creatures.
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ShadowRare
Predator Has +1 power when it assaults.
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ShadowEpic★
Predator Has +1 power when it assaults.
Entry Steals 2 power from the strongest adjacent enemy.
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ShadowEpic
Last Breath +2 to all your creatures on the board.
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ShadowEpic
Entry Destroys the weakest adjacent enemy.
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ShadowLegendary★
Entry +1 to all your Shadow creatures on the board.
Last Breath Bone Knight (power 4) appears in its place.
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ShadowLegendary
Last Breath Bone Knight (power 4) appears in its place.
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ShadowLegendary
Entry Steals 1 power from all adjacent enemies.
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StoneCommon
Entry +1 to your strongest adjacent creature.
Entry +1 to all your adjacent Stone creatures.
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StoneCommon
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StoneCommon
Guardian Can't be assaulted.
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StoneCommon
Clumsy Can't be played in the center.
Aura It and your adjacent creatures can't be pushed or swapped.
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StoneCommon
Clumsy Can't be played in the center.
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StoneRare
Clumsy Can't be played in the center.
End of Turn +1 to itself.
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StoneRare
Entry +1 to the Stone cards in your hand.
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StoneCommon
Aura +2 to itself if it's in the center.
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StoneCommon
Aura +2 to itself if it's in a corner.
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StoneCommon
Clumsy Can't be played in the center.
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StoneRare
End of Turn +1 to itself.
End of Turn +2 to itself if it's in a corner.
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StoneRare
Entry +2 to your strongest adjacent creature.
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StoneEpic
Entry +1 to the cards in your hand.
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StoneEpic★
Aura +1 to all your adjacent Stone creatures.
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StoneRare
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StoneRare
Entry −1 to the strongest adjacent enemy.
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StoneEpic
Aura +1 for each of your adjacent creatures.
End of Turn +1 to itself.
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StoneEpic
Entry −1 to all enemies in the same row and column.
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StoneEpic
Clumsy Can't be played in the center.
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StoneLegendary
Entry +1 to all your Stone creatures on the board.
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StoneLegendary
End of Turn −1 to all diagonally adjacent enemies.
No cards match these filters.
Artwork from the game. Values may change with balance updates: the app is always right.
